🧱 Design your UI
Menus, HUDs, and dialog — built and revised without reading a line of code.
Clay Engine is the game engine
designed for humans and AI.
Instruct your
coding agent to generate art, write code, and
play-test.
Traditional Engines weren't made for Coding Agents.
With Clay
Engine, agents and LLMs are more
productive at building your game.
Pixel-art game dev
Clay Engine gives your agent a complete SDK to create a 2D pixel-art game. That includes the game world, UI, art, effects, and audio. Your agent can:
Menus, HUDs, and dialog — built and revised without reading a line of code.
Use generative AI tools with built-in background removal, pixel downscaling.
A full pixel-art editor, native in engine means you stay close to your artwork.
Particles, explosions, and atmosphere that make your game feel alive.
Your agent can search and attach audio from Clay Engine's complete sound library.
Watch the agent update the editor in realtime.
Realtime Editor
The editor live-updates with agentic changes. Changes show up instantly — no recompiling, no rebuild.
Playtest while your agent buids in the background. That tight loop between idea and result keeps you in flow.
No. Clay Engine is designed so an LLM can handle the coding.
Clay Engine works with any agent you already use — OpenAI Codex, Claude Code, and Gemini.
Clay Engine comes pre-installed with documentation as Markdown. We eval rigorously and deploy documentation updates automatically, so your agent is always up to date.
Clay Engine is built for 2D pixel-art games — the style that works beautifully with AI-generated art and fast iteration.
Yes. Your game stays live while your agent works. Every change appears immediately, without a restart.
Games run natively on your platform by default. Web export is available when you need it.